Tag: Animation

DP Animation Maker 3.5.26 Portable


Free Download DP Animation Maker 3.5.26 Portable Free Links | 26.3 Mb
Smart 2D animation software that lets you turn still images into live moving scenes. Create living, breathing worlds from your still image with minimum effort. DP Animation Maker lets you make natural scenes burst with vibrancy and give motion to people and objects.

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DP Animation Maker 3.5.26


Free Download DP Animation Maker 3.5.26 | 26.3 Mb
Smart 2D animation software that lets you turn still images into live moving scenes. Create living, breathing worlds from your still image with minimum effort. DP Animation Maker lets you make natural scenes burst with vibrancy and give motion to people and objects.

(more…)

The Gnomon Workshop – Dynamic Effects Animation for Games


Free Download The Gnomon Workshop – Dynamic Effects Animation for Games
Duration: 2h 15m | Language: English | MKV | Video: H264 1920×1080 | Audio: AAC 48000Hz 2ch | Size: 1.45 GB
Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.
This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You’ll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.
The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you’ll discover the final tweaks and see how to add an effective camera shake and grain effect.

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