Tag: Gaming

Ready Player Earn The Blockchain Gaming Revolution


Ready Player Earn: The Blockchain Gaming Revolution by Mark Bowles, Timboslice
English | 2022 | ISBN: N/A | ASIN: B0BNMRM5DX | 430 pages | MOBI | 9.98 Mb
Since the dawn of human history, every age has invented new opportunities for playing and earning. Ancient Greek athletes won gold drachmae for winning Olympic competitions. Seven hundred years later, a Roman charioteer amassed $15 billion (in today’s money) for victories at Circus Maximus races. Fast forward almost 2,000 years later; today, blockchain technology creates a new type of field for playing and earning.

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Gaming is unlikely A Theory of Ludic Action


Gaming is unlikely: A Theory of Ludic Action
English | 2023 | ISBN: 3658399635 | 180 pages | True PDF,EPUB | 4.34 MB
A concept of game is justified and unfolded that revolves around the lure and threat of the unexpected. The author duo places their theory of ludic action in classical concepts of the game as well as in the current discourse of game studies. The phenomenal multiplicity of games is outlined in historical perspective and structured in a systematic manner. The authors explain the media-technical and communicative preconditions of the computer game boom and reflect on the discussion about escalations of ludic violence. The instrumentalization of games, which is becoming increasingly popular under the heading of gamification, is critically examined. The conspicuous inflation of the game metaphor is brought into connection with ludic connotations in the social structures of modern and digital society.

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Gaming AI Why AI Can’t Think but Can Transform Jobs


Gaming AI: Why AI Can’t Think but Can Transform Jobs
English | 2020 | ISBN: 1936599872 | 66 Pages | EPUB (True) | 1.3 MB
Pointing to the triumph of artificial intelligence over unaided humans in everything from games such as chess and Go to vital tasks such as protein folding and securities trading, many experts uphold the theory of a "singularity." This is the trigger point when human history ends and artificial intelligence prevails in an exponential cascade of self-replicating machines rocketing toward godlike supremacy in the universe. Gaming AI suggests that this belief is both dumb and self-defeating. Displaying a profound and crippling case of professional amnesia, the computer science establishment shows an ignorance of the most important findings of its own science, from Kurt Gödel’s "incompleteness" to Alan Turing’s "oracle" to Claude Shannon’s "entropy." Dabbling in quantum machines, these believers in machine transcendence defy the deepest findings of quantum theory. Claiming to create minds, they are clinically "out of their minds." Despite the quasi-religious pretensions of techno-elites nobly saving the planet from their own devices, their faith in a techno-utopian singularity is a serious threat to real progress. An industry utterly dependent on human minds will not prosper by obsoleting both their customers and their creators. Gaming AI calls for a remedial immersion in the industry’s own heroic history and an understanding of the actual science of their own human minds.

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