Category: 3D Tutorials

Lighting Otto’s Office How to think like a cinematographer when lighting in Blender


MP4 | Video: h264, yuv420p, 3840×2160 | Audio: aac, 48000 Hz | Duration: 40m | 2.1 GB
Genre: eLearning | Language: English
In this video series, I walk you through six lighting setups for an interior office environment, looking at individual light placement and describing the intention behind each decision. The series begins with a quick survey of the Blender lights that will be used throughout the setups.
This is not a technical deep dive into lighting or rendering but rather a brief overview of the creative decisions involved in lighting like a cinematographer. I think this information will be especially helpful for those who are new to lighting in 3D applications or just want to push their lighting to the next level.

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The Gnomon Workshop – Sculpting with ZModeler


MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz | Duration: 2h 03m | 3.03 GB
Genre: eLearning | Language: English
Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow.
This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush – whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.

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Skillshare – Model-a-Minion! 3D Character Design in Nomad Sculpt


Duration: 5h 52m | Video: .MP4, 1280×720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 4.16 GB
Genre: eLearning | Language: English
Ready to take on some more complex character designs? You’ve come to the right place! In this class we’ll sculpt a Minion from his nugget body, all the way to his textured overalls and everything in between. You’ll learn how to block out a character, modeling and sculpting techniques and tools to get best results, voxel remeshing, EYES, coloring, texturing, lighting, post processing, and how to achieve fine details efficiently without overloading your tablet. You’ll want to have tinkered around with Nomad enough to have a basic understanding of it before taking this class. I’ll teach you how to elevate your work to get as close to Blender / ZBrush quality as you can get with just your tablet. But also…it’s just fun to Model-a-Minion of your own!
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Skillshare – Character Creation in Cinema 4D and Daz Studio


.ts | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz | Duration: 3h 27m | 2.45 GB
Genre: eLearning | Language: English
In this course I’ll show you how to create a Portrait style character render in Daz Studio, Cinema 4D and Redshift Renderer!
3D Character creation is hard work. And extremely time consuming. You have to learn anatomy, spend years perfecting your skills, and then spend hours modeling, texturing, and rigging your characters.

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Class101 – How to Render a Character from Start to Finish


MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz | Duration: 4h 08m | 1.59 GB
Genre: eLearning | Language: English
Colors can really help bring out the life in illustrations, but it is also often daunting. We will teach you how to understand color harmony, the different rendering styles of a character’s features from their hair, skin, clothes, and tips and tricks regarding rendering!
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Cinematic Lighting in Blender A Complete Lighting Course


Gleb Alexandrov | Duration: 6+ h | Video: H264 2560×1440 | Audio: AAC 48 kHz 2ch | 7,03 GB | Language: English
Level-up your 3D lighting skills by watching a premium 6+ hour course that offers a step-by-step guide for setting up cinematic lighting in Blender.
It’s all really simple: lighting is everything! After all in order to see ANYTHING we NEED light. As 3D artists we all know this obvious truth but we’re still too often guilty of spending WAY more time on the modeling and barely a thought to the lighting when it’s that which makes or breaks a scene.
Does it sound familiar? "Sometimes a scene can just look so ‘meh’ or lack any feeling? No matter what I do, lighting just… looks ‘too CG’ and lifeless?"

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