Category: 3D Tutorials

The Gnomon Workshop – Real-Time VFX Fundamentals for Unreal Engine 5


Free Download The Gnomon Workshop – Real-Time VFX Fundamentals for Unreal Engine 5
Content Source
https://thegnomonworkshop.com/tutorials/real-time-vfx-fundamentals-for-unreal-engine-5
Genre / Category:Drawing & Painting
File Size :2.1 GB
Product DetailsLevel up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of making great effects for games – while also analyzing what can make game FX not-so-great for comparison. This workshop offers a great introduction of the key concepts that aspiring VFX artists should follow, while also proving to be a helpful refresher and source of inspiration for experienced artists. Using nothing but basic elements including sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while focusing on the fundamental animation principles coined by animators at Walt Disney Studios many years ago.

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The Gnomon Workshop – Creating a Hero Weapon for Games


Free Download The Gnomon Workshop – Creating a Hero Weapon for Games
Content Source
https://thegnomonworkshop.com/tutorials/creating-a-hero-weapon-for-games
Genre / Category:Drawing & Painting
File Size :7.4 GB
Product DetailsTake a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes.

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The Gnomon Workshop – Creating 3D Environment Concepts with Mood & Story


Free Download The Gnomon Workshop – Creating 3D Environment Concepts with Mood & Story
Content Source
https://www.thegnomonworkshop.com/tutorials/creating-3d-environment-concepts-with-mood-story
Genre / Category:Drawing & Painting
File Size :3.4 GB
Product DetailsLearn how to effectively communicate stories and evoke emotions with your 3D environment concepts. In this 4.5-hour workshop by Concept Artist Andy Walsh, you’ll discover the process he’s refined through a decade of experience to design environments that can draw the audience into an environment to establish an emotional connection.

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Real-Time VFX Fundamentals for Unreal Engine 5 – Game Animation Principles Using UE5, Maya & Photoshop


Free Download Real-Time VFX Fundamentals for Unreal Engine 5 – Game Animation Principles Using UE5, Maya & Photoshop
Tobias Ahlgren Cederlöf | Duration: 4:15 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 8,12 GB | Language: English
Level up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of making great effects for games – while also analyzing what can make game FX not-so-great for comparison. This workshop offers a great introduction of the key concepts that aspiring VFX artists should follow, while also proving to be a helpful refresher and source of inspiration for experienced artists.
Using nothing but basic elements including sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while focusing on the fundamental animation principles coined by animators at Walt Disney Studios many years ago. By completing this workshop, artists will have learned what goes into making great effects at the very core, without needing fancy tech or complicated pipelines.
To fully enjoy this workshop, you simply need Unreal Engine 5 and some basic knowledge of what makes up a real-time effect, like emitters, particles and sprites. All of the textures and meshes Tobias created for this workshop are provided as a downloadable resource (source textures and .fbx meshes) for subscribers.

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Creating a Hero Weapon for Games – Weapon Modeling, Texturing & Rendering Techniques


Free Download Creating a Hero Weapon for Games – Weapon Modeling, Texturing & Rendering Techniques
Thomas Butters | Duration: 6:40 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 8,12 GB | Language: English
Take a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes. The final stage of this 6.5-hour workshop covers the creation of believable, detailed materials from scratch. Tom guides you through using projected alphas and hand-painted scratchwork to elevate the final look of your weapon or prop, ensuring a polished and professional result. To wrap up, we takes some time to create beautiful renders in Marmoset Toolbag, helping you to craft stunning portfolio pieces that showcase your work at its best. While this 6.5-hour workshop uses various add-ons for Blender, students can still follow along using vanilla settings. The knowledge and techniques are all easily accessible for all experience levels and can be used in other modeling applications, too. Tom has provided his Marmoset Toolbag presentation scene, Substance file, and PureRef image board for subscribers to enjoy as downloadable project files.

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