Category: 3D Tutorials

The Gnomon Workshop – Lighting the CG Portrait With Christopher Barischoff



Free Download Lighting the CG Portrait With Christopher Barischoff
Content Source:https://www.thegnomonworkshop.com/tutorials/lighting-the-cg-portrait
Genre / Category:3D Tutorials
File Size :3.5GB
Great lighting is what makes the difference between an amateur portrait render and a professional one. In this workshop, CG Supervisor Christopher Barischoff steps through what makes a photography studio styled lighting setup successful for characters and portraits. He covers classic photographic and cinematic lighting and expands on its implementation in 3D Graphics. Utilizing the Emma model provided by Satoshi Takazawa Lighting the CG Portrait takes a renderer-agnostic approach to the fundamentals of lighting using VRay Next, covering both the artistic and technical aspects of creating beautiful and compelling light setups.

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The Gnomon Workshop – Introduction to Substance Painter 2020 with Christophe Desse



Free Download Introduction to Substance Painter 2020 with Christophe Desse
Content Source:https://www.thegnomonworkshop.com/tutorials/introduction-to-substance-painter-2020
Genre / Category:3D Tutorials
File Size :7 GB
Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide – particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty Dog, Christophe Desse, takes you through the paces of learning Substance Painter by sharing his production-proven techniques and workflow and helps you fully understand the interface and terminology so that you can tackle your own 3D scenes and projects.

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The Gnomon Workshop – From Previs to Final Animation With Elaina Scott



Free Download From Previs to Final Animation With Elaina Scott
Content Source:https://www.thegnomonworkshop.com/tutorials/from-previs-to-final-animation
Genre / Category:3D Tutorials
File Size :1GB
In this tutorial, Senior Animator Elaina Scott shares her workflow for creating a full-cg shot for Visual Effects, from previs to final animation. In the initial chapters she discusses shot language, lenses and how to create dynamic poses for superhero animation. She begins by taking an existing animation and sets up a very rough set and some lights, so that she can illustrate how quickly one can create a narrative using camera lenses, movement and lighting. She then starts the superhero portion of the tutorial using rigs by Truong CG Artist with characters made by Dan Eder and Péter Józsa. Elaina teaches how to find great Superhero reference, and how to use that reference to create appealing and dynamic poses for the shot. In the following chapter, she talks about the differences between animating realistic fighting mechanics and super-heroic fight mechanics.

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The Gnomon Workshop – Facial Animation For Feature Animated Films



Free Download Facial Animation For Feature Animated Films with Victor Navone
Content Source:https://www.thegnomonworkshop.com/tutorials/facial-animation-for-feature-animated-films
Genre / Category:3D Tutorials
File Size :5.13 GB
In this workshop, Victor Navone, Supervising Animator at Pixar Animation Studios, reveals the art of facial animation for feature films using a style similar to Pixar. Learn how to animate a shot from start to finish and discover Victor’s workflow tips, guidelines, and essential tools for creating appealing, feature-quality facial performances for CG-animated characters.

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The Gnomon Workshop – Creature Sculpting With Dominic Qwek



Free Download Creature Sculpting With Dominic Qwek
Content Source:https://www.thegnomonworkshop.com/tutorials/creature-sculpting-with-dominic-qwek
Genre / Category:3D Tutorials
File Size :1GB
In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage. Lastly, Dominic shows how to quickly setup lighting and rendering in KeyShot, then composite the render passes in Photoshop to create a realistic 3D creature concept for final presentation. For those interested in 3D creature design, this title offers valuable workflow and techniques from one of the industry’s leading artists.

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The Gnomon Workshop – Creating Volumetric Effects with Houdini



Free Download Creating Volumetric Effects with Houdini
Content Source:https://www.thegnomonworkshop.com/tutorials/creating-volumetric-effects-with-houdini
Genre / Category:3D Tutorials
File Size :11.32 GB
In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini’s Cloud FX Shelf tools. The workshop details an essential setup for creating clouds, which is then used as a template to create a large VDB library – useful for all general-purpose 3D environments.

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The Gnomon Workshop – Character Animation And Video Reference with Sarah Arduini



Free Download Character Animation And Video Reference with Sarah Arduini
Content Source:https://www.thegnomonworkshop.com/tutorials/character-animation-and-video-reference
Genre / Category:3D Tutorials
File Size :1.5 GB
Video reference is fundamental to the planning phase of your animation and good reference is your road map. If your reference is poorly executed then your animation will be as well. In this workshop, Sarah Arduini, Senior Character Animator and Key Artist, will share the tools and process she uses during her daily workflow when creating video reference for films with a focus on the theory behind the practice. It’s really important not to rush into the animation.

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The Gnomon Workshop – 3D Design for Production With Vitaly Bulgarov



Free Download 3D Design for Production With Vitaly Bulgarov
Content Source:https://www.thegnomonworkshop.com/tutorials/3d-design-for-production
Genre / Category:3D Tutorials
File Size :706 MB
In this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch. He begins by making a quick bust sketch in software: ZBrush®. He then creates a detailed suit design in software: Xsi® using the block-out as a guideline for the proportions of the alien bust.

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CG Forge – Shading Techniques III


Free Download CG-Forge-Shading-Techniques-III
Content Source:https://www.cgforge.com/course/shading-techniques-iii
Genre / Category:3D Tutorials
File Size :1.6 GB
Shading Techniques III primarily focuses on the usage of noises when texturing and shading. The course is full of technical concepts but also offers plenty of practical advice on how to best integrate noises into a professional workflow. We begin by examining the most commonly used terms – followed by the application of that knowledge within the wizard tower scene. Once we’ve had practice replicating what is seen through reference, the course then switches things up by exploring the artistic application of noises.
Rather than focusing on making something specific, the goal is to improvise and adapt to ideas which occur when playing around with noises. The course then ends the shading series by exploring miscellaneous topics and professional advice for further development. By the end – you’ll have everything you need to know to make informed decisions when shading and texturing.

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CG Forge – Shading Techniques II



Free Download CG Forge Shading Techniques II
Content Source:https://www.cgforge.com/course/shading-techniques-ii
Genre / Category:3D Tutorials
File Size :969 MB
Shading Techniques II is a course that examines how to effectively incorporate a texture-painting workflow. The course begins with examining the pros & cons of a UV/Bitmap workflow and follows these ideas with an examination of the most important UV techniques. From the wizard tower scene, we’ll be practicing with a skull model. Once UVed, we’ll then bring the skull into Substance Painter where I’ll talk about considerations and advice for our texturing decisions. We’ll then bake out maps from Houdini and follow this up with layering our ideas in Substance. The end of the course focuses on file managemen

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