Tag: Counterfactual

Decision at Antietam A Counterfactual History of the Civil War


Free Download Andrew J. Heller, "Decision at Antietam: A Counterfactual History of the Civil War"
English | 2018 | pages: 198 | ISBN: 1786951789 | EPUB | 2,2 mb
Could the South have won the Civil War? This question has been asked and answered affirmatively dozens of times. But how likely was it, in reality? Now Andrew J. Heller (Gray Tide in the East) explores this fascinating subject using the tool of counterfactual analysis, instead of uninformed opinion, to look for an answer in Decision at Antietam. As always, Heller rests his arguments on solid research of the historical records and the works of reputable historians, both scholarly and popular, to which he adds his own imaginative, yet authentic, eyewitness accounts. A seamless blend of fiction and fact, Decision at Antietam is a convincing and very readable narrative history of a Civil War that might have been.

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Shaping the Past Counterfactual History and Game Design Practice in Digital Strategy Games


Free Download Ylva Grufstedt, "Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games "
English | ISBN: 3110692252 | 2022 | 230 pages | EPUB | 4 MB
This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities, both on an abstract theoretical level and by practical analytic example.

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Shaping the Past Counterfactual History and Game Design Practice in Digital Strategy Games


Free Download Ylva Grufstedt, "Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games"
English | 2022 | ISBN: 3110692252 | PDF | pages: 242 | 2.2 mb
This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities, both on an abstract theoretical level and by practical analytic example.

(more…)