Tag: Creating

Sustained Creating a Sustainable House Through Small Changes, Money-Saving Habits, and Natural Solutions [Audiobook]


Free Download Candice Batista, EJ Lavery (Narrator), "Sustained: Creating a Sustainable House Through Small Changes, Money-Saving Habits, and Natural Solutions"
English | ASIN: B0CTPBWVJT | 2024 | MP3@64 kbps | ~08:48:00 | 250 MB
Help Save Our Planet with Money-Saving Sustainable Tips for Your House
Households are among the biggest contributors to global greenhouse gas emissions worldwide. Could the secrets of saving the environment (and money) be closer to home than we thought?

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The Gnomon Workshop – Creating a Custom 3D Kit for Concept Art Photoshop, Blender, Substance & Procreate Workflow


Free Download The Gnomon Workshop – Creating a Custom 3D Kit for Concept Art Photoshop, Blender, Substance & Procreate Workflow
Jose Vega | Duration: 5:53 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 4,94 GB | Language: English
Learn the process for creating a 3D kit from start to finish. Discover all the insights and techniques to help you take full advantage of 3D kit creation and be inspired to produce epic images, from generating initial ideas, gathering references, and handling prep work to finalizing concept art in Photoshop. Everything will be covered to help you create your own 3D kit assets, including modeling and texturing assets, from single assets to more complex pieces, assembling new assets, and building out a scene. You’ll then explore how to use the created assets to build final illustrations.
The workflow instructed offers a comprehensive approach to asset creation and scene development, beginning with hand painting, bashing plants, and using Blender texture nodes to generate individual assets. Those assets are then developed into a versatile kit, employing Blender techniques, including mirroring and deformers, to progress from simpler to more intricate components.
Upon establishing a substantial asset library, the focus shifts to conceptualizing building assets. This involves leveraging straightforward Photoshop painting techniques to refine the final concept. The subsequent phase involves constructing a complete scene using the compiled kit. Additional techniques include simple modeling and sculpting in ZBrush as well as the use of VR with Gravity Sketch, transitioning to assembling the scene in Blender with the developed kit.

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The Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow


Free Download The Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow
Colin Valek | Duration: 3:29 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 2,47 GB | Language: English
Learn how to create game-ready foliage assets from scratch using hand-crafted models and textures. This workshop by Senior Environment Artist Colin Valek will give you a comprehensive guide to using SpeedTree to create trees and groundcover vegetation that can be used to build lush and beautiful game environments.
This workshop is intended for intermediate-level artists with some prior knowledge of working with SpeedTree, Maya, ZBrush, Substance Designer, and Unreal Engine. Learn professional tips about the art direction of foliage assets, as well as technical considerations for using foliage in games. Also, you will go over the importance of quickly blocking placeholder assets before committing to detail work.
The chapters work through the process of sculpting and texturing highly detailed plant models using ZBrush and Maya. These plant models are then baked down onto texture atlases using Substance Designer and finally assembled into foliage assets within SpeedTree. Lastly, you’ll be given some tips on integrating and populating foliage in Unreal Engine 5.

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Creating a Type Declaration File in TypeScript


Free Download Creating a Type Declaration File in TypeScript
Dan Wellman | Duration: 1:09 h | Video: H264 1280×720 | Audio: AAC 48 kHz 2ch | 191 MB | Language: English
This course will teach you how to create TypeScript declaration files to provide type information for the most common types of JavaScript library – those based on globals, or modern modular ones that use ES Modules, CommonJS, AMD, or UMD modules.
In this course, Creating a Type Declaration File in TypeScript, you’ll learn how to create declaration files which provide type information when using JavaScript libraries.
First, you’ll learn exactly what declaration files are for and see how they can be generated automatically by the compiler, as well as how they can be enhanced with JSDoc. Next, you’ll discover how to create declaration files manually for all of the most common kinds of libraries like those based on browser globals, or those based on modules. Finally, you’ll see how you can publish declaration files to the public DefinitelyTyped repository to share your declaration files with the world.

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Creating Tire Smoke FX in Houdini


Free Download Creating Tire Smoke FX in Houdini
MOV | Video: H264 1920×1080 | Audio: AAC 48000Hz 2 Ch
Language: English | Duration: 1h 46m | Size: 1.73 GB
Learn how to simulate impressive tire smoke FX using Houdini’s Pyro Sparse Solver in this intermediate-level workshop by Senior FX Artist Eric Mancha. This workshop is ideal for users with some experience using Houdini and Nuke and is approached from a studio production perspective to teach artists exactly what is expected from an FX artist in a studio environment.
In this 2-hour workshop, Eric creates the smoke simulation from scratch, explaining how to do collisions, how to use the Micro Solver Setup, and how to create custom velocity. You’ll learn effective lighting and rendering techniques and also discover how to use Nuke to composite the FX elements for the final presentation in Nuke.

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The Gnomon Workshop – Creating a Large Scale Aerial Shot


Free Download The Gnomon Workshop – Creating a Large Scale Aerial Shot
Frederick Vallee | Duration: 7:27 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 13,4 GB | Language: English
Discover how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment will then be used by Environment Artist Frederick Vallee to demonstrate how to create a birds-eye view and how to take it to an artistic level using Nuke.
This workshop is broken down into easy-to-digest chapters. Each chapter showcases a user-friendly workflow and shows how to efficiently create procedural environments using industry-standard tools. Along the way, he advises how to think outside of the box to tackle challenges as they arise.
This workshop requires basic knowledge of Houdini and will also be beneficial for beginners looking to learn more about fluid simulation since the majority of the chapters are demonstrated step by step. There are limited VEX techniques explored by this workshop, with many more VOP nodes and groups used.

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AWS and React – Creating Full-Stack Apps (2024)


Free Download AWS and React – Creating Full-Stack Apps (2024)
Released 2/2024
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Advanced | Genre: eLearning | Language: English + srt | Duration: 1h 31m | Size: MB
Web app development implies a lot of potential pieces of software development. You may be an expert on React, JavaScript, and other aspects of the development side, but if you know less about server-side hosting, user authentication, and database storage through an API, this course can help fill in those gaps. Mobile application developer Bear Cahill guides you through the process of creating full-stack apps. Go over the steps involved in hosting a React app on AWS, then dive into user authorization for the app. Explore how to use DynamoDB API with AppSync, as well as using AppSync GraphQL calls with React. Plus, work through hands-on challenges that give you a chance to apply what you learn.

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Character Design – Creating Characters


Free Download Character Design – Creating Characters by Siobhan Twomey
Published on: 08/2021
Created by: Siobhan Twomey | Video: MP4, H.264, 1280×720 | Audio: AAC, 48000 Hz, 2 Ch
Language: English | Genre: e-Learning | Duration: 00:43:39 | ✅File Size: 354.39 MB
Designing characters for animation can be a tricky business with many levels of creative and technical development. In this course, artist, designer, storyboard artist and animator Siobhan Twomey, takes you step-by-step through the character design process.

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