Tag: Creating

The Gnomon Workshop – Creating a Hero Weapon for Games


Free Download The Gnomon Workshop – Creating a Hero Weapon for Games
Content Source
https://thegnomonworkshop.com/tutorials/creating-a-hero-weapon-for-games
Genre / Category:Drawing & Painting
File Size :7.4 GB
Product DetailsTake a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes.

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The Gnomon Workshop – Creating 3D Environment Concepts with Mood & Story


Free Download The Gnomon Workshop – Creating 3D Environment Concepts with Mood & Story
Content Source
https://www.thegnomonworkshop.com/tutorials/creating-3d-environment-concepts-with-mood-story
Genre / Category:Drawing & Painting
File Size :3.4 GB
Product DetailsLearn how to effectively communicate stories and evoke emotions with your 3D environment concepts. In this 4.5-hour workshop by Concept Artist Andy Walsh, you’ll discover the process he’s refined through a decade of experience to design environments that can draw the audience into an environment to establish an emotional connection.

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Creating a Hero Weapon for Games – Weapon Modeling, Texturing & Rendering Techniques


Free Download Creating a Hero Weapon for Games – Weapon Modeling, Texturing & Rendering Techniques
Thomas Butters | Duration: 6:40 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 8,12 GB | Language: English
Take a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes. The final stage of this 6.5-hour workshop covers the creation of believable, detailed materials from scratch. Tom guides you through using projected alphas and hand-painted scratchwork to elevate the final look of your weapon or prop, ensuring a polished and professional result. To wrap up, we takes some time to create beautiful renders in Marmoset Toolbag, helping you to craft stunning portfolio pieces that showcase your work at its best. While this 6.5-hour workshop uses various add-ons for Blender, students can still follow along using vanilla settings. The knowledge and techniques are all easily accessible for all experience levels and can be used in other modeling applications, too. Tom has provided his Marmoset Toolbag presentation scene, Substance file, and PureRef image board for subscribers to enjoy as downloadable project files.

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Creating 3D Environment Concepts with Mood & Story


Free Download Creating 3D Environment Concepts with Mood & Story
Andy Walsh | Duration: 4:49 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 3,47 GB | Language: English
Learn how to effectively communicate stories and evoke emotions with your 3D environment concepts. In this 6-hour workshop by Concept Artist Andy Walsh, you’ll discover the process he’s refined through a decade of experience to design environments that can draw the audience into an environment to establish an emotional connection.
Beginning with reference gathering and quick sketches, Andy walks through his process for gauging the direction of the environment, and determining what needs to be created in 3D. From there, he uses a combination of Adobe Medium, 3D-Coat, Blender, and a little ZBrush, to put together an intriguing story moment to invoke curiosity in the viewer. You’ll discover how Adobe Medium can be used to block-in an entire environment with surprising ease, and learn how you can quickly and effectively add realism to your digital sculpts using 3D-Coat. You’ll also practice harnessing the power of Quixel MegaScans to blend your 3D creations with natural assets. Andy’s workflow also includes his simple process for inserting characters with the help of Mixamo and Sketchfab.
Once the environment has taken shape, he shows how to render it out in Blender and export it into Photoshop where he adds the final layer of the story, along with finishing details and polish work. It’s here in this final phase where all the real magic happens! This workshop is designed for artists with some familiarity with Blender but who may struggle with the often necessary addition of adding in living characters and organic hand-made props.

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Creating 3D Stylized Rocks


Free Download Creating 3D Stylized Rocks.
File Name:Creating 3D Stylized Rocks
Content Source:https://www.skillshare.com/en/classes/creating-3d-stylized-rocks/747848103
Genre / Category:3D Tutorials
File Size :399 MB
Publisher:skillshare
Updated and Published:June 25, 2024
Product Details
Hello and welcome guys to this new class where we will learn to createStylized 3D Rocks. We will go over the entire process of creating these rocks covering each and every steps using Blender and Substance Painter.

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Creating a Chat Tool Using OpenAI Models and Pinecone


Free Download Creating a Chat Tool Using OpenAI Models and Pinecone
Released 6/2024
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 1h 31m | Size: 214 MB
Embeddings and vector databases allow developers to create tools that can retrieve knowledge from custom documents and use it to form more accurate and dynamic conversations. But while cutting-edge AI models like ChatGPT can generate useful conversational responses to many different kinds of queries, the replies are always limited to the data that was available when the model was last trained. In this course, instructor Guil Hernandez offers an overview of text embeddings, vector databases, and retrieval-augmented generation (RAG) to elevate and optimize your AI learning journey. Along the way, test out your new skills in the exercise challenges provided at the end of each section.

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