![](https://i0.wp.com/i123.fastpic.org/big/2024/0708/e5/0ce5b465f969add6e3c7c39045e4bde5.jpeg?w=678&ssl=1)
Free Download The Gnomon Workshop – Creating a Hero Weapon for Games
✅Content Source
https://thegnomonworkshop.com/tutorials/creating-a-hero-weapon-for-games
✅Genre / Category:Drawing & Painting
✅File Size :7.4 GB
✅Product DetailsTake a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes.