Tag: Designing

Unifying Business, Data, and Code Designing Data Products with JSON Schema


Free Download Unifying Business, Data, and Code: Designing Data Products with JSON Schema by Ron Itelman, Juan Cruz Viotti
English | February 27th, 2024 | ISBN: 1098145003 | 357 pages | True PDF | 14.57 MB
In the modern symphony of business, each section-from the technical to the managerial-must play in harmony. Authors Ron Itelman and Juan Cruz Viotti introduce a bold methodology to synchronize your business and technical teams, transforming them into a single, high-performing unit.

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The deVOL Kitchen Designing and Styling the Most Important Room in Your Home


Free Download The deVOL Kitchen: Designing and Styling the Most Important Room in Your Home by Paul O’Leary, Robin McLellan, Helen Parker
English | October 31, 2023 | ISBN: 0593582322 | 368 pages | MOBI | 115 Mb
A stunningly photographed guide to designing and styling your kitchen, the most used and important room in the home, that showcases the philosophy and fundamentals of deVOL’s iconic values

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Designing and Prototyping Interfaces with Figma – Second Edition


Free Download Designing and Prototyping Interfaces with Figma – Second Edition: Elevate your design craft with UX/UI principles and create interactive prototypes by Fabio Staiano
English | December 29, 2023 | ISBN: 1835464602 | 464 pages | EPUB | 60 Mb
Explore the latest Figma features with this newly updated 2nd edition, including Variables and Conditional Prototyping. Learn cutting-edge design principles and create captivating interfaces with this full-color guide.Key FeaturesExplore Figma’s latest features, including Variables and Conditional Prototyping, to create dynamic and responsive interfacesIntegrate AI capabilities and optimize your workflow with the latest Figma pluginsCreate engaging, interactive prototypes that captivate your users and stakeholdersPurchase of the print or Kindle book includes a free PDF eBookBook Description

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Designing Software Architectures A Practical Approach, 2nd Edition (Early Release)


Free Download Designing Software Architectures: A Practical Approach, 2nd Edition (Early Release)
English | 2024 | ISBN: 9780138108069 | 331 Pages | PDF | 27 MB
Designing Software Architectures, 2nd Edition, introduces a practical, step-by-step methodology for architecture design that any professional software engineer can use, with structured methods supported by reusable chunks of design knowledge and rich case studies that demonstrate how to use the methods.

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Designing Buildings for the Future of Schooling Contemporary Visions for Education


Free Download Hau Ming Tse, "Designing Buildings for the Future of Schooling: Contemporary Visions for Education"
English | ISBN: 1138552968 | 2018 | 192 pages | EPUB, PDF | 7 MB + 7 MB
Bringing together leading experts from the fields of architecture, design, engineering, education and the social sciences, this valuable collection presents a multidimensional understanding of the complexities and ways in which school designs influence and are influenced by educational practice.

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AI Approaches for Designing and Evaluating Interactive Intelligent Systems


Free Download AI Approaches for Designing and Evaluating Interactive Intelligent Systems
English | 2024 | ISBN: 3031539567 | 213 Pages | PDF EPUB (True) | 17 MB
Designing, building, and evaluating Interactive and Intelligent Systems (IIS) has highly impacted the progress of Artificial Intelligence (AI) techniques due to advancements in the fields of Deep Learning (DL) and Natural Language Processing (NLP). This book presents in a structured way several practical use cases of the interplay between IIS and DL/NLP, from cognitive assistants, adaptive navigation systems, virtual reality, offensive comment and cyberbullying detection, 3D modelling, and driving behaviour detection. The convergence of AI and Human-Computer Interaction (HCI) has been proven to foster the IIS development that nowadays represents the most used context by actively integrating AI techniques in merely any layer of modern applications.

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The Gnomon Workshop – Designing a Custom Kitbash Library Hard-Surface Mech Set Using Blender


Free Download The Gnomon Workshop – Designing a Custom Kitbash Library Hard-Surface Mech Set Using Blender
Gavin Manners | Duration: 2:08 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 2,74 GB | Language: English
Kitbash libraries can be an efficient way to save time when producing quick concepts for a mood piece, creating objects for background set-dressing, or adding detail and the indication of functionality to hard-surface models. In this workshop by Gavin Manners, you’ll be taken through the process of how to design and build your very own hard-surface kitbash library.
Gavin’s workshop begins with how to spark the initial idea and write a brief for yourself. He walks through gathering references to be properly prepared for the creation of the assets in Blender. Also covered is how to get the most out of your kitbash parts by creating subassemblies, as well as the principle of exponential idea generation.
The workshop then details how to create mech designs based on the brief, explaining how to use your custom kitbash library as effectively as possible. A simple lighting and rendering setup is also demonstrated before moving on to the final paint-over process to produce a finished piece of concept art.

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The Gnomon Workshop – Designing Mechs in VR Using Medium A Workflow Built for Speed & Flexibility


Free Download The Gnomon Workshop – Designing Mechs in VR Using Medium A Workflow Built for Speed & Flexibility
Andre-Lang Huynh | Duration: 3:53 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 2,90 GB | Language: English
Learn how to use Medium to quickly and efficiently craft hard-surface mecha designs for the videogame industry. Senior Concept Artist Andre-Lang Huynh has worked in video games for a decade, specializing in mecha and hard-surface design. The workflow taught in this workshop is the same one used by Andre to design characters, vehicles, and weapons for Gotham Knights, including the Batmobile and Batcycle.
In this 3.5-hour workshop, Andre-Lang shares his VR workflow in great depth and demonstrates the flexibility of sculpting in VR as well as the precision that you can achieve with simple yet effective tools. You’ll see exactly how he uses Medium to block out and refine his mecha before rendering the final design using KeyShot.
This tutorial is designed to be enjoyed by everybody from aspiring artists to industry veterans looking to modernize their approach and add the power of VR to their arsenal. After completing this tutorial, artists should be able to quickly use Medium and KeyShot to create tangible and functional designs of their own. As a concept artist whose workflow has evolved from entirely 2D through adding 3D and is now almost exclusively VR, this is a fascinating workshop for 2D and 3D artists alike who are looking to add to their skillset and master VR sculpting tools.

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