Tag: FXPHD

FXPHD – SpeedTree Techniques for VFX By Eran Dinur


Free Download SPT201 – SpeedTree Techniques for VFX By Eran Dinur
In the past few years, SpeedTree has become an integral part of the pipeline of most major VFX studios, and mastering it has become an vital skill for environment artists, matte painters and CG generalists. The release of version 8 marks the complete evolution of SpeedTree Cinema as a plant creation software that’s specifically geared toward the VFX industry.
This comprehensive course offers all the knowledge and skills required to model and animate detailed, high quality trees and plants for visual effects. By creating several different tree types, students will become familiar with essential areas like generation modes, curves, variance and leaf meshes, as well as wind and growth animation. Special focus will be given to new features in version 8, like seasonal variations, shape control, lighting, multi-pass rendering, and PBR materials.
Content Source:https://www.fxphd.com/details/558/
Genre / Category:3D Tutorials
File Size :3.7GB
DURATION: 4 hours 17 minute

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FXPHD – Unreal Engine Bootcamp – Part 2


Free Download Unreal Engine Bootcamp – Part 2 By Liam Whitehouse
Unreal Engine Bootcamp, Part 2 gives a broad and detailed introduction to using Unreal Engine to create cinematic photoreal scenes for cinematics. It is especially tailored for VFX artists wanting to take their first steps in Unreal Engine and apply their knowledge to an advanced realtime game engine. It is the followup to Unreal Engine Bootcamp, Part 2 which was previously released

The course will cover a breadth of software including Autodesk Maya, Substance Painter, World Creator, Metahuman Creator and the water plugin system for Unreal Engine.

Liam Whitehouse is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.
Duration : 4 hours 29 minutes | Language : English | File Size : 10.69 GB | Genre / Category: 3D Tutorials
Home page :

https://www.fxphd.com/details/655/

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FXPHD – Unreal Engine Bootcamp – Part 1


Free Download Unreal Engine Bootcamp – Part 1 By Liam Whitehouse
This 200-level course is created to teach visual effects artists how to use components of Unreal Engine 5 to create photorealistic worlds for projects. Key theory behind how Unreal Engine fits into the VFX pipeline and which DCC application assets can be imported into Unreal Engine will be covered in detail.

The classes will cover the creation of photorealistic DEM landscapes, foliage and tree creation and systems, hard surface models and surfacing, material editing in UE5, character authoring and import using MetaHuman Creator, Sky atmosphere and lighting system in Lumin, water and ocean plugin for UE5, megascans assets for closeup details and Nanite virtual geometry system, post process fx and cinematic camera settings.

Liam is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.
File Size : 11.73GB | Language : English | Lessons : 5 | Genre / Category : 3D Tutorials
Home :

https://www.fxphd.com/details/653/

Class Listing
Class 1: Introduction to Unreal Engine
Class 2: Creating a Mountain Terrain in World Creator
Class 3: Sky Atmosphere System
Class 4: Adding Quixel Megascans
Class 5: Speedtree & Foilage

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FXPHD – SpeedTree Techniques for VFX


Free Download FXPHD – SpeedTree Techniques for VFX
Eran Dinur | Duration: 4:17 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 3,74 GB | Language: English
In the past few years, SpeedTree has become an integral part of the pipeline of most major VFX studios, and mastering it has become an vital skill for environment artists, matte painters and CG generalists. The release of version 8 marks the complete evolution of SpeedTree Cinema as a plant creation software that’s specifically geared toward the VFX industry.
This comprehensive course offers all the knowledge and skills required to model and animate detailed, high quality trees and plants for visual effects. By creating several different tree types, students will become familiar with essential areas like generation modes, curves, variance and leaf meshes, as well as wind and growth animation. Special focus will be given to new features in version 8, like seasonal variations, shape control, lighting, multi-pass rendering, and PBR materials.
Eran Dinur is an Emmy and VES award winning VFX supervisor, and the author of the popular book The Filmmaker’s Guide to Visual Effects. He has lead Brainstorm Digital’s team on over 35 films and TV series, including The Wolf of Wall Street, Boardwalk Empire, The Greatest Showman, Wonder Wheel, The Lost City of Z, Papillon, Hostiles, Triple Nine Limitless, CafĂ© Society, The Men Who Built America and more. Before joining Brainstorm Digital, Eran was senior compositor at Framestore NY and ILM Singapore, where he worked on films such as: Transformers: Revenge of the Fallen, Surrogates, Terminator Salvation, Star Trek, Iron Man and Indiana Jones and the Kingdom of the Crystal Skull.

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