Tag: HS

HS-223 Maths for Artists


MP4 | Video: av01 / 0x31307661, 2560×1440 | Audio: aac, 44100 Hz, 2 channels, s16 | Duration: 9h 22m | 3.62 GB
Genre: eLearning | Language: English
This recorded course provides a way for artists to learn and develop an intuition for utilizing mathematical tools in their work using industry-standard programs and methods. This course will not only showcase ways of utilizing math in Houdini but also focus on developing a mindset to solve new problems using math. Students will also learn some math-related tips and tricks to optimize their pre-rendered or real-time projects.
Students will leave this class with a fundamental understanding of different ways in which tools from Mathematics can be utilized for Motion Graphics, Shader Building, and Gameplay Programming. Students will learn to optimize some of their existing setups using Mathematics.
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HS-235 Small Scale Fluids


Free Download HS-235 Small Scale Fluids
Jacktone Okore | Duration: 6:30 h | Video: H264 1280 x720 | Audio: AAC 44,1 kHz 2ch | 1,16 GB | Language: English
This course offers a unique approach to creating small-scale fluids specifically designed for macro-style shot sequences in production. In this 2-session course, students will delve into various concepts, including good surface tension approaches, custom fluid simulation control, and workflow techniques/hacks. Topics covered include, project setup do’s and don’ts, FLIP settings (emission and variable viscosity), basic forces, working with collision objects for optimization, meshing, advanced use of forces, VDB techniques, fluid bending, and lookdev using rendering engines like Redshift and Karma.
You will leave the course with a better understanding of FLIP simulations for unique shot cases, including the advantages and disadvantages inherent in these scenarios. Additionally, you will learn valuable workflow practices utilized by Jacktone in his client work. By the end of the course, you will be ready to apply these new skills to real-world projects.
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