Tag: Interface

Reframe Your Brain The User Interface for Happiness and Success by Scott Adams

Aug 24, 2023 | English | ASIN: B0CGJXGZPR | 7 hrs 33 mins | M4B & MP3@126 kbps
Narrator: Andrew Baldwin
Are you familiar with this old saying?
"All publicity is good publicity."
That’s a classic reframe. The quote shifts your thinking from the shame of whatever you did wrong to your probable benefit. You can’t change the past, but you can change how you feel about it.
Trained hypnotist and persuasion expert Scott Adams has packed more than 160 new, counterintuitive, and effective reframes into Reframe Your Brain. For example:

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Phase-Field Crystals Fast Interface Dynamics (de Gruyter Studies in Mathematical Physics)


Free Download Peter Galenko, "Phase-Field Crystals: Fast Interface Dynamics (de Gruyter Studies in Mathematical Physics) "
English | ISBN: 3110585979 | 2018 | 135 pages | EPUB | 12 MB
The De Gruyter Studies in Mathematical Physics are devoted to the publication of monographs and high-level texts in mathematical physics. They cover topics and methods in fields of current interest, with an emphasis on didactical presentation. The series will enable readers to understand, apply and develop further, with sufficient rigor, mathematical methods to given problems in physics. For this reason, works with a few authors are preferred over edited volumes. The works in this series are aimed at advanced students and researchers in mathematical and theoretical physics. They can also serve as secondary reading for lectures and seminars at advanced levels.

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The Interface Envelope Gaming, Technology, Power


Free Download James Ash, "The Interface Envelope: Gaming, Technology, Power"
English | ISBN: 162356459X | 2015 | 184 pages | PDF | 1344 KB
In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler’s account of psychopower and Warren Neidich’s account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.

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