Tag: Node

Using MongoDB with Node.js (2023)


Released 4/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 46m | Size: 711 MB
MongoDB, a NoSQL database program, is a popular choice for building scalable internet applications, and you can use other tools and environments with it. This course introduces you to using Node.js with MongoDB. Find out how to use official MongoDB drivers within your Node.js applications, as well as how to connect to an Atlas cluster and troubleshoot your MongoDB connection. Learn how to perform CRUD operations in Node.js, such as querying a MongoDB collection, updating documents, creating MongoDB transactions, and much more. Plus, learn how to build and use a MongoDB aggregation pipeline in Node.js.

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Node.js Design Patterns, 3rd Edition


Free Download Node.js Design Patterns: Design and Implement Production-Grade Node.js Applications Using Proven Patterns and Techniques, 3rd Edition by Mario Casciaro, Luciano Mammino
English | July 29, 2020 | ISBN: 1839214112 | True EPUB/PDF | 664 pages | 5.7/8.2 MB
Learn proven patterns, techniques, and tricks to take full advantage of the Node.js platform. Master well-known design principles to create applications that are readable, extensible, and that can grow big.

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Gumroad – Mari – Node Based Texturing for Characters


Free Download Gumroad – Mari – Node Based Texturing for Characters
Content Source:https://tomnewbury.gumroad.com/l/dqswr
Genre / Category:3D Tutorials
This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last couple of years, tried and tested in a feature film production environment.
We will begin with a demo of my custom template specifically designed to visualise your textures to the highest quality within Mari. From there we will texture the skin, apply makeup and texture the costume. We will apply these maps to some shaders in Maya where I explain the importance of keeping shaders simple without over complicating them. I will also be providing a bonus chapter where I show my technique of sculpting within Mari and explain the benefits of using this technique.

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