Tag: RenderMan

Lighting a Short Film Sequence in RenderMan


Free Download Lighting a Short Film Sequence in RenderMan
MP4 | Video: h264, yuv420p, 1280×720 | Audio: aac, 44100 Hz | Duration: 3h 59m | 20.3 GB
Genre: eLearning | Language: English
In this RenderMan tutorial, we’ll learn how to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE.
We’ll also explore how to maintain a cinematic style. We’ll then learn about propagation of shots and handling shot assets for different formats such as Alembic.

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Essential Guide to RenderMan® Shading Plugin Development Understanding Bxdfs


Free Download Essential Guide to RenderMan® Shading Plugin Development: Understanding Bxdfs by Brad E. Hollister
English | June 23, 2023 | ISBN: 1484293916 | 150 pages | MOBI | 5.51 Mb
Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will LearnC++ development for BxdfsFundamentals of the rendering equationMonte Carlo integrationWho Is This Book ForBeginner plugin writers for RenderMan®, such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language. More experienced C++ developers without knowledge of RenderMan® or Monte Carlo path tracing will benefit from the content as well. While some prior experience in computer graphics is helpful, the book provides background and references for further study.

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Essential Guide to RenderMan® Shading Plugin Development


Free Download Essential Guide to RenderMan® Shading Plugin Development: Understanding Bxdfs
English | 2023 | ISBN: 1484293916 | 141 Pages | PDF EPUB | 30 MB
Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will Learn

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