Simon Verstraete | Duration: 0:37 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 427 MB | Language: English
Learn how to generate VAT Characters where you define the character motion without using bones and skeleton meshes. The animation comes from textures, using the vertex animation textures method. Then learn how to add variation to your characters when they are placed in the level.
Project Titan is an in-house tech demo designed to production test Houdini’s procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal.
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