Free Download Joanna Lee, Nitish Misra, "Unreal Engine: Game Development from A to Z"
English | 2016 | pages: 1073 | ASIN: B01LD8K5DO | PDF | 70,9 mb
Develop fantastic games and solve common development problems with Unreal Engine 4
The course will cover a breadth of software including Autodesk Maya, Substance Painter, World Creator, Metahuman Creator and the water plugin system for Unreal Engine.
Liam Whitehouse is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.
Duration : 4 hours 29 minutes | Language : English | File Size : 10.69 GB | Genre / Category: 3D Tutorials
Home page :
https://www.fxphd.com/details/655/
The classes will cover the creation of photorealistic DEM landscapes, foliage and tree creation and systems, hard surface models and surfacing, material editing in UE5, character authoring and import using MetaHuman Creator, Sky atmosphere and lighting system in Lumin, water and ocean plugin for UE5, megascans assets for closeup details and Nanite virtual geometry system, post process fx and cinematic camera settings.
Liam is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.
File Size : 11.73GB | Language : English | Lessons : 5 | Genre / Category : 3D Tutorials
Home :
https://www.fxphd.com/details/653/
Class Listing
Class 1: Introduction to Unreal Engine
Class 2: Creating a Mountain Terrain in World Creator
Class 3: Sky Atmosphere System
Class 4: Adding Quixel Megascans
Class 5: Speedtree & Foilage