Tag: Workshop

European Workshop on Structural Health Monitoring Special Collection of 2020 Papers – Volume 2 (2024)


Free Download European Workshop on Structural Health Monitoring: Special Collection of 2020 Papers – Volume 2 by Piervincenzo Rizzo
English | EPUB | 2021 | 847 Pages | ISBN : 3030649075 | 232.5 MB
This volume gathers the latest advances, innovations, and applications in the field of structural health monitoring (SHM) and more broadly in the fields of smart materials and intelligent systems.

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European Workshop on Structural Health Monitoring EWSHM 2022 – Volume 2 (2024)


Free Download European Workshop on Structural Health Monitoring: EWSHM 2022 – Volume 2 by Piervincenzo Rizzo, Alberto Milazzo
English | PDF EPUB | 2022(2023 Edition) | 1129 Pages | ISBN : 303107257X | 563.1 MB
This volume gathers the latest advances, innovations, and applications in the field of structural health monitoring (SHM) and more broadly in the fields of smart materials and intelligent systems, as presented by leading international researchers and engineers at the 10th European Workshop on Structural Health Monitoring (EWSHM), held in Palermo, Italy on July 4-7, 2022. The volume covers highly diverse topics, including signal processing, smart sensors, autonomous systems, remote sensing and support, UAV platforms for SHM, Internet of Things, Industry 4.0, and SHM for civil structures and infrastructures. The contributions, which are published after a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

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European Workshop on Structural Health Monitoring EWSHM 2022 – Volume 1 (2024)


Free Download European Workshop on Structural Health Monitoring: EWSHM 2022 – Volume 1 by Piervincenzo Rizzo, Alberto Milazzo
English | PDF | 2022(2023 Edition) | 932 Pages | ISBN : 3031072537 | 155 MB
This volume gathers the latest advances, innovations, and applications in the field of structural health monitoring (SHM) and more broadly in the fields of smart materials and intelligent systems, as presented by leading international researchers and engineers at the 10th European Workshop on Structural Health Monitoring (EWSHM), held in Palermo, Italy on July 4-7, 2022. The volume covers highly diverse topics, including signal processing, smart sensors, autonomous systems, remote sensing and support, UAV platforms for SHM, Internet of Things, Industry 4.0, and SHM for civil structures and infrastructures. The contributions, which are published after a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

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3D Character Development Workshop


Free Download 3D Character Development Workshop: Rigging Fundamentals for Artists and Animators K
English | 2018 | ISBN: 1683921704 | 300 Pages | EPUB (True) | 26 MB
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Companion Maya/Photoshop files used in the book are included(Files are also available by writing to the ✅Publisher at [email protected])

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15th European Workshop on Advanced Control and Diagnosis (ACD 2019) (2024)


Free Download 15th European Workshop on Advanced Control and Diagnosis (ACD 2019): Proceedings of the Workshop Held in Bologna, Italy, on November 21-22, 2019 by Elena Zattoni
English | EPUB | 2022 | 1441 Pages | ISBN : 3030853179 | 215.7 MB
This book embodies the proceedings of the 15th European Workshop on Advanced Control and Diagnosis (ACD 2019) held in Bologna, Italy, in November 2019. It features contributed and invited papers from academics and professionals specializing in an important aspect of control and automation. The book discusses current theoretical research developments and open problems and illustrates practical applications and industrial priorities.

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The Gnomon Workshop – Liquid Simulation on Houdini


Free Download The Gnomon Workshop – Liquid Simulation on Houdini
MKV | Video: H264 1920×1080 | Audio: AAC 48000Hz 2 Ch
Language: English | Duration: 2h 46m | Size: 2.9 GB
Simulate milk pouring into a bowl of cereal to learn the art of interacting with Rigid Body Dynamic objects and FLIP Fluid Particles. This 3.5-hour workshop by Stavros Sofianos will teach you how to craft a dynamic, art-directable splash effect, filling the bowl with milk and allowing your cereal pieces to float. This tutorial is created for intermediate-level artists with a basic understanding of Houdini.
Stavros begins by creating various layers of cereal and placing them in a simple yet effective way that will allow you to create a pleasing splash interaction later using the FLIP solver. You’ll also explore a Voronoi fracture technique to correctly create proxies that can be used in an RBD simulation to generate the initial state of the cereal in the bowl.

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The Gnomon Workshop – Large-Scale Cinematic Destruction in Houdini


Free Download The Gnomon Workshop – Large-Scale Cinematic Destruction in Houdini
David Silberbauer | Duration: 7:19 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 5,56 GB | Language: English
Discover how to build a fully scalable cinematic destruction shot in Houdini using professional procedural techniques. Recommended for intermediate-level Houdini artists, this 8-hour workshop by David Silberbauer guides you through how to manipulate attributes in Houdini, covers terrains and height field basics, and details how to compile blocks. You’ll see how to randomize attributes, how to set up a fracturing system and build custom constraints. You’ll also learn how to set up a DOP Network to handle RBD destruction setup and review the important TBD basics in SOPs. From there, David guides you through customizing velocities for use in POP networks and then using POPs for debris, as well as how to manipulate debris to use it as a volume source.
This workshop details how to build from a volume source to create dust with the Pyro Solver, moving on to handling a large-scale simulation. You’ll learn how to not only work in a procedural way but also how to think procedurally, helping all artists feel empowered to build their own large-scale scenes. While this workshop is intended for intermediate users, it also offers an interesting insight for anyone with basic Houdini knowledge looking to learn more about professional industry workflows.
A Houdini apprentice file with a basic cinematic destruction setup is provided with this workshop.

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The Gnomon Workshop – Designing a Custom Kitbash Library Hard-Surface Mech Set Using Blender


Free Download The Gnomon Workshop – Designing a Custom Kitbash Library Hard-Surface Mech Set Using Blender
Gavin Manners | Duration: 2:08 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 2,74 GB | Language: English
Kitbash libraries can be an efficient way to save time when producing quick concepts for a mood piece, creating objects for background set-dressing, or adding detail and the indication of functionality to hard-surface models. In this workshop by Gavin Manners, you’ll be taken through the process of how to design and build your very own hard-surface kitbash library.
Gavin’s workshop begins with how to spark the initial idea and write a brief for yourself. He walks through gathering references to be properly prepared for the creation of the assets in Blender. Also covered is how to get the most out of your kitbash parts by creating subassemblies, as well as the principle of exponential idea generation.
The workshop then details how to create mech designs based on the brief, explaining how to use your custom kitbash library as effectively as possible. A simple lighting and rendering setup is also demonstrated before moving on to the final paint-over process to produce a finished piece of concept art.

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The Gnomon Workshop – Designing Mechs in VR Using Medium A Workflow Built for Speed & Flexibility


Free Download The Gnomon Workshop – Designing Mechs in VR Using Medium A Workflow Built for Speed & Flexibility
Andre-Lang Huynh | Duration: 3:53 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 2,90 GB | Language: English
Learn how to use Medium to quickly and efficiently craft hard-surface mecha designs for the videogame industry. Senior Concept Artist Andre-Lang Huynh has worked in video games for a decade, specializing in mecha and hard-surface design. The workflow taught in this workshop is the same one used by Andre to design characters, vehicles, and weapons for Gotham Knights, including the Batmobile and Batcycle.
In this 3.5-hour workshop, Andre-Lang shares his VR workflow in great depth and demonstrates the flexibility of sculpting in VR as well as the precision that you can achieve with simple yet effective tools. You’ll see exactly how he uses Medium to block out and refine his mecha before rendering the final design using KeyShot.
This tutorial is designed to be enjoyed by everybody from aspiring artists to industry veterans looking to modernize their approach and add the power of VR to their arsenal. After completing this tutorial, artists should be able to quickly use Medium and KeyShot to create tangible and functional designs of their own. As a concept artist whose workflow has evolved from entirely 2D through adding 3D and is now almost exclusively VR, this is a fascinating workshop for 2D and 3D artists alike who are looking to add to their skillset and master VR sculpting tools.

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